• Posts
  • RSS
  • ◂◂RSS
  • Contact

  • Playing after losing

    July 17th, 2015
    games
    In a good game anyone can win up until the last moment, at which point the game ends and there's a winner. But even some very good games can have a point at which you're still playing and making decisions but there's definitely no way you can win. How should you play when you're in that situation?

    For example, consider PowerGrid. The winner is the player who powers the most cities on the turn someone builds to 17 cities. So say it's your turn to build and a player before you just built to 17. The game is definitely ending this turn, and you can see that they can power 16 while you can only power 15. There's nothing you can do to win. The game isn't over, though, because we don't yet know if someone after you will power more cities. Your options include passing, building as many cities as possible, or building cities that make it hard for one of the remaining players to win. How do you decide?

    Provisional answer: if you can't win, you should figure out which of the players who might still win is most to blame for your not winning and play to disadvantage them.

    Comment via: google plus, facebook

    Recent posts on blogs I like:

    Moral aesthetics

    “Doing good” differs by subculture The post Moral aesthetics appeared first on Otherwise.

    via Otherwise September 29, 2022

    Futurist prediction methods and accuracy

    I've been reading a lot of predictions from people who are looking to understand what problems humanity will face 10-50 years out (and sometimes longer) in order to work in areas that will be instrumental for the future and wondering how accurate thes…

    via Posts on September 12, 2022

    On the Beach

    I really like going in the water and this beach is a great place for building sand castles and boogie boarding. I also like trying to float on top of big waves. I'm not very good at it. I only float on the flat waves.

    via Anna Wise's Blog Posts July 12, 2022

    more     (via openring)


  • Posts
  • RSS
  • ◂◂RSS
  • Contact