::  Posts  ::  RSS  ::  ◂◂RSS  ::  Contact

Passing in Hearts

February 12th, 2012
cards, games  [html]
In the trick taking card game Hearts you begin each hand by selecting three cards to pass to another player, and then receiving three to replace those. Every four hands you play one without passing, and I find it almost always less fun than the others. I think what's going on is that the players have more ordinary hands. With passing I've had multiple voids, zero points, a ten card suit, and other hands that are really very unlikely to show up on their own.

Passing should improve related games as well: I've tried to convince Bridge players to play with Hearts-style passing, but they see it as silliness.

(I wonder what passing would do to 7 Wonders. You could pass three times, at the beginning of each age. You'd probably pass cards 'upstream' to your potential future hands.)

Comment via: google plus, facebook

Recent posts on blogs I like:

I’m Giving a Talk About Construction Costs Tomorrow

By popular demand, I’m giving the talk I gave 2 weeks ago at NYU, again. The database will be revised slightly to include more examples (like Ukraine, which I added between when I gave the talk and when I blogged about it), and I may switch around a few t…

via Pedestrian Observations December 2, 2019

Your room can be as bright as the outdoors

The effect was huge: I became dramatically more productive between 3:30pm and whenever I turned off the light. I estimate the lamp bought me between half an hour and two hours a day, depending on how overcast it was.

via benkuhn.net November 26, 2019

git-subtrac: all your git submodules in one place

Long ago, I wrote git-subtree to work around some of my annoyances with git submodules. I've learned a lot since then, and the development ecosystem has improved a lot (shell scripts are no longer the best way to manipulate git repos? Whoa!). Thus, I …

via apenwarr November 24, 2019

more     (via openring)

More Posts:


  ::  Posts  ::  RSS  ::  ◂◂RSS  ::  Contact