::  Posts  ::  RSS  ::  ◂◂RSS  ::  Contact

Eye Contact via Multiple Cameras

May 16th, 2014
tech, ideas  [html]
Video chat has an eye-contact problem. You look at the image of the person, but the camera's in a corner so they see you staring off into space:

camera lower right
camera lower left
camera upper right
camera upper left

The fancy way to fix this is you put the camera behind the screen. No one seems to have figured out how to do this with cell phones, though, and it seems hard. What if we just put four cameras on the phone, one in each corner? Then you integrate the images and construct a new one with the eyes looking where they should:


(image not actually product of proposed method)

Fixing eye contact would be really nice. So: how hard is the image processing problem? How expensive is it to put on three more front-facing cameras? Or could we just do two cameras, top and bottom?

(I do see some work on this (2001) but nothing recent.)

Comment via: google plus, facebook

Recent posts on blogs I like:

Trip Chaining, Redux

There’s been an ongoing conversation about how public transport can be used for non-work trips (and what it means for women) that makes me go back to something I wrote in 2012 about trip chaining. In that post I asserted a distinction between long and sho…

via Pedestrian Observations June 13, 2019

Unintended pregnancy in folk songs

I’ve been listening to a lot of the Watersons and Waterson:Carthy this week. It’s reminded me how absolutely full British folk music is of songs about unintended pregnancy. Most commonly the result is unhappy motherhood: “But if I had kent that I now ken …

via The whole sky June 1, 2019

Programmer migration patterns

I made a little flow chart of mainstream programming languages and how programmers seem to move from one to another. There's a more common kind of chart, which shows how the languages themselves evolved. I didn't want to show the point of view of …

via apenwarr March 18, 2019

via openring

More Posts:


  ::  Posts  ::  RSS  ::  ◂◂RSS  ::  Contact