• Posts
  • RSS
  • ◂◂RSS
  • Contact

  • Carcassone Pirates

    July 1st, 2019
    gaming  [html]
    When playing with the river expansion the first few turns are often not that interesting. Half of the river tiles have nothing to do but farm, and farming that early isn't attractive since you don't know how the bridges will break up the area. So we play with pirates:

    Pirates are river thieves. You place your meeple on the river, and they row around plundering their connected area. Their ships are too tall to go under bridges, so the three briges mean a maximum of four pirates. Once they're fully enclosed and can't score any more points you take them back for one point per tile.

    It's a small change, but it adds a bit more interest to the early game.

    Comment via: facebook

    Recent posts on blogs I like:

    Learning Worst Industry Practices

    If I have a bad idea and you have a bad idea and we exchange them, we now have two bad ideas. But more than that. If I have a bad idea and you have a good idea and we exchange them, we should both land on your good idea – but that requires both […]

    via Pedestrian Observations September 20, 2020

    Collections: Iron, How Did They Make It? Part I, Mining

    This week we are starting a four-part look at pre-modern iron and steel production. As with our series on farming, we are going to follow the train of iron production from the mine to a finished object, be that a tool, a piece of armor, a simple nail, a w…

    via A Collection of Unmitigated Pedantry September 18, 2020

    Learning Game

    I came up with this game. In the game one person thinks of something and then gives the other person a clue. And the other person writes a guess down on a blackboard or a piece of paper. Or really anything you have that's laying around that's av…

    via Lily Wise's Blog Posts September 17, 2020

    more     (via openring)


  • Posts
  • RSS
  • ◂◂RSS
  • Contact