• Posts
  • RSS
  • ◂◂RSS
  • Contact

  • Carcassone Pirates

    July 1st, 2019
    gaming  [html]
    When playing with the river expansion the first few turns are often not that interesting. Half of the river tiles have nothing to do but farm, and farming that early isn't attractive since you don't know how the bridges will break up the area. So we play with pirates:

    Pirates are river thieves. You place your meeple on the river, and they row around plundering their connected area. Their ships are too tall to go under bridges, so the three briges mean a maximum of four pirates. Once they're fully enclosed and can't score any more points you take them back for one point per tile.

    It's a small change, but it adds a bit more interest to the early game.

    Comment via: facebook

    Recent posts on blogs I like:

    The Gift of It's Your Problem Now

    Recently a security hole in a certain open source Java library resulted in a worldwide emergency kerfuffle as, say, 40% of the possibly hundreds of millions of worldwide deployments of this library needed to be updated in a hurry. (The other 60% also …

    via apenwarr January 1, 2022

    The container throttling problem

    This is an excerpt from an internal document David Mackey and I co-authored in April 2019. The document is excerpted since much of the original doc was about comparing possible approaches to increasing efficency at Twitter, which is mostly information tha…

    via Posts on December 18, 2021

    Experiences in raising children in shared housing

    Sometimes I see posts about people’s hope to raise children in a group housing situation, and it often seems overly optimistic to me. In particular they seem to expect that there will be more shared childcare than I think should be expected. Today I talke…

    via The whole sky October 18, 2021

    more     (via openring)


  • Posts
  • RSS
  • ◂◂RSS
  • Contact